Role: Hardware Programmer
I worked with Ardunio boards and components to attempt to make a custom controller for our game, I used the UE4Duino plugin to communicate from the Arduino to Unreal.
I worked with different prototype ideas we had going from gyroscope based movement to button state events.
I worked on creating a base for an arm mount using a gyroscope to detect changes in acceleration, this would be used to detect a large motion coming from the arm as to detect a ‘punch’ this would be used in game to make the character jump.
I worked on getting movement data from an accelerometer or gyroscope to see in which direction a player would be moving to transfer to movement of the player in game.